// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCBOX3_H
#define MGCBOX3_H

#include "MgcRTLib.h"
#include "MgcVector3.h"


class MgcBox3
{
public:
    MgcBox3 ();

    MgcVector3& Center ();
    const MgcVector3& Center () const;

    MgcVector3& Axis (int i);
    const MgcVector3& Axis (int i) const;
    MgcVector3* Axes ();
    const MgcVector3* Axes () const;

    MgcReal& Extent (int i);
    const MgcReal& Extent (int i) const;
    MgcReal* Extents ();
    const MgcReal* Extents () const;

    void ComputeVertices (MgcVector3 akVertex[8]) const;

protected:
    MgcVector3 m_kCenter;
    MgcVector3 m_akAxis[3];
    MgcReal m_afExtent[3];
};

#include "MgcBox3.inl"

#endif
